Singhs in the Ring
From captured detail to animated characters.
3D animation & VFX · Feature documentary
From captured detail to animated characters.
3D animation & VFX · Feature documentary
Photogrammetry & cleanup | Rigging & animation | 3D design in Blender
Selected 3D work · From asset creation to final composite
Selected 3D work · From asset creation to final composite
◎ The project
A feature documentary exploring Gama Singh, his son Raj and the legacy of Stampede Wrestling.
A feature documentary exploring Gama Singh, his son Raj and the legacy of Stampede Wrestling.
⇄ My contribution
Photogrammetry, 3D model cleanup, rigging, animation and 3D design in Blender.
Photogrammetry, 3D model cleanup, rigging, animation and 3D design in Blender.
◇ End sequence breakdown
Bringing character animation and the surrounding 3D scene together.
Bringing character animation and the surrounding 3D scene together.
◎ Inside the Blender workflow
Photogrammetry cleanup, texture work, rigging and weight painting.
An eight-panel look at the hands-on work behind the animated assets.
Photogrammetry cleanup, texture work, rigging and weight painting.
An eight-panel look at the hands-on work behind the animated assets.
⇄ From performance to animation
Recorded wrestling practice becomes character motion through Wonder Dynamics,
followed by animation cleanup in Blender.
Recorded wrestling practice becomes character motion through Wonder Dynamics,
followed by animation cleanup in Blender.
↻ Character animation loops
A closer look at repeated character actions, timing and movement.
A closer look at repeated character actions, timing and movement.
◎ Post-render face correction
Refining a CG character’s face with a deepfake-assisted replacement and compositing.
Original render → correction pass → final composite.
Refining a CG character’s face with a deepfake-assisted replacement and compositing.
Original render → correction pass → final composite.
◇ Virtual camera exploration
A phone-driven camera test in Unreal Engine, exploring live framing inside the virtual wrestling scene.
R&D / Development test — not used in the final film.
A phone-driven camera test in Unreal Engine, exploring live framing inside the virtual wrestling scene.
R&D / Development test — not used in the final film.
⚒ Tools & workflow
Blender · Wonder Dynamics · After Effects · Unreal Engine
Photogrammetry, asset cleanup, rigging, animation and compositing.
Blender · Wonder Dynamics · After Effects · Unreal Engine
Photogrammetry, asset cleanup, rigging, animation and compositing.
Singhs in the Ring · Feature documentary · 2025
Visual Effects Artist — Jack Evage
Visual Effects Artist — Jack Evage