Singhs in the Ring
From captured detail to animated characters.
3D animation & VFX · Feature documentary
Two animated wrestlers in a CG ring from Singhs in the Ring — 3D animation and VFX breakdown.
Photogrammetry & cleanup  |  Rigging & animation  |  3D design in Blender
Selected 3D work · From asset creation to final composite
◎ The project
A feature documentary exploring Gama Singh, his son Raj and the legacy of Stampede Wrestling.
⇄ My contribution
Photogrammetry, 3D model cleanup, rigging, animation and 3D design in Blender.

◇ End sequence breakdown
Bringing character animation and the surrounding 3D scene together.
◎ Inside the Blender workflow
Photogrammetry cleanup, texture work, rigging and weight painting.
An eight-panel look at the hands-on work behind the animated assets.
⇄ From performance to animation
Recorded wrestling practice becomes character motion through Wonder Dynamics,
followed by animation cleanup in Blender.
↻ Character animation loops
A closer look at repeated character actions, timing and movement.
◎ Post-render face correction
Refining a CG character’s face with a deepfake-assisted replacement and compositing.
Original render → correction pass → final composite.
◇ Virtual camera exploration
A phone-driven camera test in Unreal Engine, exploring live framing inside the virtual wrestling scene.
R&D / Development test — not used in the final film.
⚒ Tools & workflow
Blender · Wonder Dynamics · After Effects · Unreal Engine
Photogrammetry, asset cleanup, rigging, animation and compositing.
Singhs in the Ring · Feature documentary · 2025
Visual Effects Artist — Jack Evage